Gabriel on a cliff above the misty valley of Dheralis

Light What Remains

A boy descends from a mountain to free the spirits of his own family.

A third-person action-exploration game with elemental weapon-based combat, built in Unreal Engine 5.8.

Descend
Genre
Third-person action exploration, narrative-driven
Engine
Unreal Engine 5.8
Platforms
PC and consoles
development targets
Players
Single-player
Studio
Tridacna Games Studio · Brazil
Status
In prototype

The game

This is a game, running today.

Playable locations, completed assets, a main menu and a save flow are already running in Unreal Engine 5.8. Every environment image on this site was captured in engine.

Gameplay capture — arriving shortly

Unreal Engine 5.8

The Valley — in-engine capture


Why this game

Emotional games tend to be linear. Open games lose their impact.

Dhera's Dream is built so that mechanics, story and emotion move in the same direction — not in parallel, and not in competition.

01

Your weapons are your family

Each of the five weapons is the spirit of a relative Gabriel never met. His father burned and stood rigid — that blade is heavy and locked. His sister never fought the current — her glaive is heavy and fluid.

02

Powers open the world, not just enemies

Every freed spirit grants traversal as well as a weapon. Secret areas across all five regions can only be reached with powers found elsewhere, so the map keeps reopening behind you.

03

A villain who is a sister

Nebularis is not an abstraction of evil. She is the sibling Dhera still loves and could not save — which makes the final confrontation a grief rather than a victory lap.


Follow the dream

The dream was you.

For every altar lit. For every soul freed. For choosing to be kind in a world that made kindness look like weakness.